/* * jQuery UI Effects Bounce 1.7.2 * * Copyright (c) 2009 AUTHORS.txt (http://jqueryui.com/about) * Dual licensed under the MIT (MIT-LICENSE.txt) * and GPL (GPL-LICENSE.txt) licenses. * * http://docs.jquery.com/UI/Effects/Bounce * * Depends: *	effects.core.js */(function($) {$.effects.bounce = function(o) {	return this.queue(function() {		// Create element		var el = $(this), props = ['position','top','left'];		// Set options		var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode		var direction = o.options.direction || 'up'; // Default direction		var distance = o.options.distance || 20; // Default distance		var times = o.options.times || 5; // Default # of times		var speed = o.duration || 250; // Default speed per bounce		if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE		// Adjust		$.effects.save(el, props); el.show(); // Save & Show		$.effects.createWrapper(el); // Create Wrapper		var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';		var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';		var distance = o.options.distance || (ref == 'top' ? el.outerHeight({margin:true}) / 3 : el.outerWidth({margin:true}) / 3);		if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift		if (mode == 'hide') distance = distance / (times * 2);		if (mode != 'hide') times--;		// Animate		if (mode == 'show') { // Show Bounce			var animation = {opacity: 1};			animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance;			el.animate(animation, speed / 2, o.options.easing);			distance = distance / 2;			times--;		};		for (var i = 0; i < times; i++) { // Bounces			var animation1 = {}, animation2 = {};			animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;			animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;			el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing);			distance = (mode == 'hide') ? distance * 2 : distance / 2;		};		if (mode == 'hide') { // Last Bounce			var animation = {opacity: 0};			animation[ref] = (motion == 'pos' ? '-=' : '+=')  + distance;			el.animate(animation, speed / 2, o.options.easing, function(){				el.hide(); // Hide				$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore				if(o.callback) o.callback.apply(this, arguments); // Callback			});		} else {			var animation1 = {}, animation2 = {};			animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;			animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;			el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing, function(){				$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore				if(o.callback) o.callback.apply(this, arguments); // Callback			});		};		el.queue('fx', function() { el.dequeue(); });		el.dequeue();	});};})(jQuery);
